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Predicate Fantasy Pigskin: August = Preseason!

published by Miah on Mon, 07/31/2006 - 11:19am

twenty teams)! Collier is working with her concept technicians and architects on the biggest, glitteriest, tastiest trophy yet.

I know we'll be locked in desperate combat a few short days from now, and one shouldn't give away all of their secrets -- but for those of us that are new to the fantasy football world, let's share pointers on how to:

A) have a good draft day, and
B) effectively manage throughout the season.

Who has tips to share? Where do you get your FF information? Commissioner Ajax, can you tell us a little bit about how this season will run?

Let the Season Begin!

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Comments

I, for one...

Permalink Submitted by admin on Mon, 07/31/2006 - 2:50pm.

...would like to commend Miah's daring use of that classic, "Cat In Lime Hat." In his honor, I will be constructing an elaborate helmet made of grapefruit for my own cat, Abigail.

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Key to a good draft day:

Permalink Submitted by Ajax on Mon, 07/31/2006 - 2:57pm.

Right before the draft (which will be set up on August 31st, the day before I hop on a plane for the L.A.bor Day / Predi-que Extravaganza), make double-sure that you are up-to-date on the latest injuries, and make sure all those folks get put on your "Do Not Draft" list.

With 20 teams in the league, it'll be hard enough to find the talent without wasting roster spots on some gimp who won't be ready to play until Week 6, if at all. :)

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During the season: injuries

Permalink Submitted by Ajax on Tue, 08/01/2006 - 12:58am.

A significant portion of your job as a team manager during the regular season involves managing around injuries, so you'll need to be able to read an injury report. I'll go ahead and break the basics down for you here, just so you have the chance to familiarize yourself with them before the season starts. Luckily, everything you really need to know from a fantasy perspective is generally summed up in a single letter, thusly:

  • P -- Probable: Start 'em. This player has a minor injury, and is at least 75% likely to be on the field for the next game. You can confidently start a player at this injury status, and expect pretty much 100% production.

    NFL teams are required by the rules to declare all player injuries, no matter how minor, so you'll see this one fairly often. For example, New England Patriots QB Tom Brady played every single game last season with an injury status of "P" because of a sore shoulder, and exhibited no ill effects.

  • Q -- Questionable: Cause for concern. This player has a fairly serious injury, making them roughly a 50-50 bet to start in the next game. This condition is the toughest to judge, because whether or not the player will start the game depends a lot on the circumstances: how conservative their coach is, how critical the coming game is, how serious the injury is, how reliable the player's backup is, and a host of other factors. There's also the fact that even if they do start, this level of injury often means they won't be playing their best football, and might be replaced mid-game.

    If you have a less-injured player on your roster who plays the same position at roughly the same level, you may wish to avoid the risk of starting a Questionable player. In any event, you will want to pay close attention to the NFL news bulletins about them, as these will give you the best idea of whether they will play or not. Take special care to check their status before game-time, in case you need to make a quick substitution based on last-minute information.

  • D -- Doubtful: Bench 'em. This player has a serious injury, and is no more than 25% likely to start in the next game. In real-life terms, you will almost never see a player rated as Doubtful take the field unless the game is truly pivotal and the team has to have him on the field to have a chance to win.

    You will almost definitely need to start someone else at that position in place of this player for the next game, regardless of skill level. However, depending on the nature of the injury and the value of the player when he's healthy, you probably don't want to cut him from your roster -- yet.

  • O -- Out: This player is too injured to play in their next game even in an emergency, and you'll definitely, 100% have to find someone else to start at that position.

    Players who are injured this seriously are likely to miss multiple weeks of action, so depending on where you are in the season, you may have to think about cutting them from the roster and picking up a free agent to finish out the year. If the player is truly talented, you won't want to be hasty about that, though, so be sure you keep abreast of the NFL news concerning them -- their NFL team's website is a good place to start.

  • S -- Suspended: This player probably isn't injured, but has been suspended by their team (or more usually, the NFL) for a number of weeks for some reason. They won't play this week, but will be plenty rested when they're due to come back. Depending on the length of the suspension, the quality of the player, and how many weeks are left in the fantasy season, you may want to wait it out, or you may want to kick them to the curb.

    Stay abreast of the team news for these players -- a suspended player can sometimes find that their former backup has performed so well in their absence that now they are the backup, which is bad news for fantasy managers who have them on the roster.

  • X --Injured Reserve: This tag is only given to players whose injuries are serious enough to effectively finish their season. This guy won't play in another NFL game this year, for his team or any other, so you'll want to drop him from your roster and pick up a replacement immediately. No need to follow the news on these guys -- they're done until next year.

There are a few other injury codes, but they rarely come up so I won't bother going through them here. If you see one you don't recognize during the season and have a question about it, by all means ask. :)

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Does anyone...

Permalink Submitted by Miah on Tue, 08/01/2006 - 9:24am.

...use those fantasy football publications you see on magazine shelves everywhere? Are they at all useful?

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Yep.

Permalink Submitted by Ajax on Tue, 08/01/2006 - 10:03am.

I usually pick up a fantasy magazine for use during the draft in my other league, which is live, so I don't have the benefit of Yahoo's predetermined rankings (which are generally the same as expert rankings elsewhere, at least for the top 50 or so draft picks) right in front of me.

Plus: They really help a lot with comparing different players at the same position, especially second- and third-tier players once you get down to the last few rounds of the draft. If you're not sure whether you should go for Lamont Jordan or T.J. Duckett as your last RB pick, a magazine will help, by talking about the various depth charts and what kind of offense the two teams run.

Minus: Their ranking information generally shows a little bit of age by the time they make it to press. When I first started playing FF, I made the mistake of re-ranking all of Yahoo's top 100 picks to match what I found in the magazine -- and ended up drafting a receiver who was injured in camp before I drafted him (and missed the first 12 weeks of the season, not that I hung onto him that long) with my second pick.

For a live draft, I consider it $8 well-spent. For an auto-draft, generally most of their pearls of wisdom are already incorporated into the computerized rankings before the draft starts, but you'll still want to adjust them based on last-minute injury info, etc.

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My advice

Permalink Submitted by sht on Wed, 08/02/2006 - 11:31am.

With the rules Ajax has set up, recievers are going to be more highly valued than they would be with the default set of rules. Yahoo's pre-draft rankings reflect the players' values by the default rules. Adjust accordingly.

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